A team I'd want to learn from
Founders, operators, peers I'd choose to work alongside for the next five years. This is the top gating variable.
Fifteen years building consumer products at the intersection of AI and behavioral design. From launch to category leader.
Product
Leader
Comp and title aren't what gates the decision. These three things are.
Founders, operators, peers I'd choose to work alongside for the next five years. This is the top gating variable.
Consumer AI, behavioral products, ML/AI applied where humans actually use it. Consumer robotics too, where software is the breakthrough. Category timing matters more than category prestige.
Director through CPO for full-time. Higher Agency for fractional and project engagements. Comp and equity should reflect the level — they aren't what makes the role interesting.
PopCap → NaturalMotion → Wooga → Ten Square Games → Higher Agency + Alexandria
Consumer psychology product design. Behavioral psychology applied to cutting-edge consumer technology. Games are where this scaled, leading 100+ person organizations across PopCap, NaturalMotion, and Wooga, building ML personalization that drove $800M+ (40% of revenue) on June's Journey, shipping a $4B+ portfolio. Now running Higher Agency, building agentic teams and the Alexandria platform for consumer AI clients across finance, education, fitness, and food.
The model layer is becoming a commodity. The application layer is where consumer value lives, and where consumer adoption stalls. Foundation labs are building developer tools. Claude Code without image generation. ChatGPT without delight. That gap widens for any consumer outside the US and Asia early-adopter bubble. The path to mass consumer AI runs through invisibility and clear value, not capability demos. Like the internet: nobody understands TCP/IP. Everyone notices when Wi-Fi breaks.
Frontier model labs ship like premium-product developers. Release, move on, release again. Real consumer products are LiveOps work. Shipping is the start, not the end, and the product evolves over months and years as users and trends shift. Gaming taught this discipline at scale. Fifteen years operating products that had to stay relevant after launch. That muscle is what AI will need as it goes from prompt-and-pray to products people open every day.
Applications that solve a specific consumer problem, learn from usage, and improve through operation rather than re-release. Alexandria is the platform that makes that possible. 170 specialist agents, orchestrated, measured, and refined the way a live game team refines a live game.
Deep expertise in ML product management, behavioral design, and scaling consumer products to billions in revenue.
An honest tier read on capability. Hard fit issues live further down on the page in their own section.
Where I lead and have shipped at scale.
Competent execution, not where I'd headline.
Fifteen-plus years building and scaling consumer products from startups to $2B+ businesses.
Higher Agency
Founded Higher Agency (higheragency.solutions). An AI consulting firm building agentic teams and the Alexandria platform for consumer-facing AI clients across finance, education, fitness, and food. Parallel Fractional CPO engagements continue in gaming.
Moonlit Games
Founded a mobile gaming studio exploring mid-core ARPGs with blockchain and AI. Wound down when we recognized the crypto-gaming infrastructure wasn't ready for the audience we wanted to serve. Knowing when not to build is part of the job.
Ten Square Games
Dual mandate: stand up a Web3 game studio in Berlin from zero while running Fishing Clash as GM (top-grossing Hobby game). The studio went from legal entity to a 22-person team in 12 months.
Wooga (Playtika)
Hired to scale June's Journey from launch to category leader. Game was making $40K/day with no monetization infrastructure. Led product strategy delivering 20x revenue growth to $2B+ and #1 global ranking. 40 straight months of MoM growth.
Three months in, the team was on the phone with the top users from the game's Facebook community. The same line surfaced again and again: "I don't think of it as a game."
That reframed everything. June's Journey wasn't competing with Candy Crush for casual gaming time. It was competing with bath bombs, tea, and Netflix for comfort-ritual time. Players weren't there for mastery or competition. They were there for calm. The behavioral lever wasn't progression. It was emotional regulation.
What shifted because of it: positioning moved from "hidden object game" to narrative escape; monetization triggered around emotional state rather than skill walls; content cadence built around weekly chapters with cliffhangers; trust signals layered in because the audience was buying calm, not adrenaline.
The ML personalization engine that drove 40% of revenue ($800M+) was built on top of behavioral segments that one quote made visible: spend patterns, comfort zones, purchase rhythms. Each triggered offers tuned to that segment. 20x revenue growth to $700K+/day. 40 straight months of MoM growth. D30 retention at 15%+ versus an industry ~7%. 4.7+ app store rating sustained through scale.
That's the work behind "behavioral design." Working backwards from one person's words to the lever underneath, then rebuilding the product around it.
Looped
Founded a consumer real estate web app that reimagined property search around lifestyle and preferences rather than traditional filters. Pulled signal from 40+ APIs (Google Places, Foursquare, government data on schools, parks, walkability, nightlife, economic indicators) into a contextual ranking layer that let users index a property against their actual life.
NaturalMotion (Zynga)
Hired to revive CSR Racing and CSR Classics, a $1B+ franchise with 180M+ players that had hit declining revenue in mid-to-late lifecycle. Redesigned the monetization economy around behavioral economics and defined the Product Manager role across NaturalMotion studios.
CSR Racing was a $1B+ franchise stuck at industry-typical 2 to 5% F2P conversion. The behavioral problem was a perceived-value cliff. A $20 premium car was rejected by anyone who hadn't already committed to the game. The price was the floor of the perceived value, and that floor was too high.
The redesign separated acquisition from upgrade. Sell the car cheap. Set a low anchor, deliver clear value, get the player into the driver's seat. Lock the car to progression gates so it can only be raced later, after the player has invested time. Then upsell the upgrades at twenty times the car's purchase price.
Three behavioral levers stacked:
Anchoring. A $1 to $3 car set the price frame for "this game's prices." The next purchase felt cheap by comparison.
Endowment effect. Once owned, the car became "my car." Its perceived value distorted upward, and upgrades became investments in something the player already cared about.
Compound commitment. Each upgrade purchased made the next upgrade rational. The player wasn't choosing between zero and $20. They were choosing between $20 and the entire ladder they'd already started.
The result: first-time conversion lifted 45%, total conversion 33%, top-line revenue 55%. Conversion rates landed at 15 to 20% versus the industry's 2 to 5%.
The lesson: "raise prices" isn't the only way to grow revenue. Re-engineer where in the player journey the price decisions sit, and the same dollar feels cheap.
PopCap (Electronic Arts)
Inherited Plants vs. Zombies 2 post-launch (200M+ downloads, $1B+ revenue) when EA pushed the game out before its F2P economy was ready. The job was to fix the transition without breaking what made the IP beloved.
Z2Live (King)
Product Owner for MetalStorm: Online, a mobile combat game in late-lifecycle decline. The job was to redesign the monetization and content cadence to extend the curve, plus own the Apple relationship and market analysis for the broader portfolio.
Master of Science (MS)
Finance
Seattle University · Seattle, WA
Bachelor of Arts (BA)
Finance
Pacific Lutheran University · Tacoma, WA
If your role looks like one of these, we're both better off knowing now.
No consumer touchpoint means I can't bring my edge to the work.
I'm a product leader, not an engineer. I can analyze data, not write production code.
Healthcare and education interest me. Gov tech, legal tech, and anywhere compliance dictates the roadmap more than the user does, less so.
No user-facing surface means I'd be miscast against my actual strengths.
My playbook is the opposite: sustainable engagement and trust as a moat.